11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


ilt.fadf.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Spring
Prerequisites
None
Course Language
Course Type
Required
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course Group Work
Q&A
Critique
Jury
Application: Experiment / Laboratory / Workshop
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Student will be able to apply the basic principles of art and design in different fields.
  • Student will be able to plan the main structural system of the design product.
  • Student will be able to determine the relationship between the design product and its user/function.
  • Student will be able to design the product in different scales while taking human scale into consideration.
  • Student will be able to transfer the artistic and scientific aspects of design into the product within the framework of the requirements of the profession.
  • Student will be able to relate the design products with its environment.
  • Student will be able to present the product of design process.
Course Description

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Study of STRUCTURE: Tension and compression Review of the subjects studied during FFD101 course within the context of structural issues Free composition
2 Study of STRUCTURE: Tension and compression Review of the subjects studied during FFD101 course Making research and developing the project
3 Study of STRUCTURE: Tension and compression Making research and developing the project
4 RULE-BASED DESIGN: Understanding the logic of rule-making and working with a single unit Making research and developing the project starting with a unit element
5 RULE-BASED DESIGN: Understanding the logic of rule-making and working with a single unit Making research and developing the project starting with a unit element
6 HUMAN FACTORS / SCALE in design: Concepts of measure, ratio, proportion and scale Working on the related topic, developing the project
7 HUMAN FACTORS / SCALE in design: Concepts of measure, ratio, proportion and scale Working on the related topic, developing the project
8 HUMAN FACTORS in design: UTILITY concept (Container-Contained: Void study) Working on the related topic, developing the project
9 HUMAN FACTORS in design: UTILITY concept (Container-Contained: Void study) Working on the related topic, developing the project
10 Experiencing to complete a project in a “limited time”: Several WORKSHOPS moderated by the studio tutors and guest instructors -
11 FINAL PROJECT: Understanding and reflecting the basic principles of design in relation to different disciplines Making research and developing the project
12 FINAL PROJECT: Understanding and reflecting the basic principles of design in relation to different disciplines Working on the related topic, developing the project
13 FINAL PROJECT: Understanding and reflecting the basic principles of design in relation to different disciplines Working on the related topic, developing the project
14 FINAL PROJECT: Understanding and reflecting the basic principles of design in relation to different disciplines Working on the related topic, developing the project
15 Preparation for the final project -
16 Preparation for the final project -
Course Notes/Textbooks Here are no textbooks for this course. Related concepts and exercises are explained in each assignment sheet.
Suggested Readings/Materials Any reference (articles, books, web pages etc.) related to the weekly subjects.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
4
50
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
6
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
9
144
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
4
17
Presentation / Jury
Project
1
52
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
264

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design (Multimedia, Photography, Graphic Design and Typography), X
2 To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, X
3 To be able combine images and words creatively in order to convey visual ideas
X
4 To attain a high level of complex problemsolving using a variety of design methodologies, X
5 To understand the principles of compositional space X
6 To have a clear understanding of creative art direction, X
7 To attain proficiency on the implementation of production standards and to be able to use Visual Communication Design related software and communication technologies. X
8 To have an advanced level knowledge and experience in photography and video production, including image processing, editing and postproduction techniques, X
9 By using a second foreign language at least on an intermediate level, to be able to follow the information in Visual Communication Design and communicate with colleagues, X
10 To have social and ethical awareness in the stages of creating, applying and evaluating the practices related to Visual Communication Design, and to act consciously and sensitively in the application of these values, X
11 To take responsibility both as an individual and as a team member in order to solve creatively the unexpected and unforeseen complex design problems encountered in the Visual Communication Design practices. X
12 To utilize the ability to evaluate and criticize acquired knowledge and skills, to diagnose ones individual educational needs, and undertake selfdirected and continuous education in the discipline. X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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